Mostrando las entradas con la etiqueta English. Mostrar todas las entradas
Mostrando las entradas con la etiqueta English. Mostrar todas las entradas

17 de mayo de 2018

Configuring Age Of Empires 2: Forgotten Empires on PlayOnLinux Ubuntu 16.04

We're gonna need the official Installers for Age of empires: Age of kings and The Conquerors.
  1. Install PlayOnLinux (POL)
  2. Run POL's Age of Kings script (Here you'll need Age of Kings Installer)
  3. Run POL's The Conquerors script (Here you'll need The Conquerors Installer)
  4. Run POL's Forgotten Empires script (This will download and install automatically this installer: https://forgottenempires.net/AoFE_Launcher.exe)
  5. If sound does not work, change wine version to a newer one
It works!, but it has some annoying bugs with resolution and fullscreen, so the solution I got was to make it windowed, almost borderless and filled the screen with it. So let's do it.
  1. Run FixAoFE.exe in the Forgotten virtual drive
    1. Open POL and select Forgotten
    2. Click Configure
    3. Tab Miscellaneous
    4. Click "Run a .exe ..."
    5. Locate FixAoFE.exe in ~/PlayOnLinux's virtual drives/AOE2_forg/drive_c/Program Files/Microsoft Games/Age of Empires II/age2_x1/FixAoFE.exe
  2. Enable Windowed mode
  3. Open Configure Wine
  4. Open Graphics tab, and make exactly this selections:
  5. open the game and choose your desired resolution in options. This resolution will only affect in-game, it won't affect the menu.
It still has some bugs, but it's now playable, the inner game is mostly free of bugs, and with the new 60 FPS feature of the Forgotten Empires, is a net improvement.

There are two bugs that still bother me.
  1. For some really strange reason, enemies' Castles do not start firing until you get really close to them, or maybe attack them. I've seen this happen in the first chapter of barbarossa campaign.
  2. Multiplayer does not work. Right now, if you try to create a multiplayer game it will go back to the menu immediately. We can overcome this bug by installing directplay:
    It now Creates a multiplayer game

    But still, I haven't been able to join a multiplayer game between two computers using the same setup, I've tried with LAN, with IP, disabling firewalls, but no luck :(

4 de julio de 2014

Quantum Mechanics, a classical "forgotten" interpretation

This is summary from a Wired article.

In the inception of the quantum mechanic theory, one of their contributors, De Broglie, proposed an alternate explanation inside the classical point of view (Called Pilot wave theory), opposed to the WTF-Explanation that Bohr and Heisenberg did (Called Copenhagen interpretation), which nowadays is the dominant approach, just because IT WORKS!, even though NOBODY KNOWS WHY

De Broglie's approach consisted in an invisible pilot-wave that drives the particle, while Bohr's (The one fully accepted) consist in a probabilistic density cloud, that determines the possible locations where the particle MIGHT be ... Hell, It's a lot more than that, if you want to learn that stuff head to wikipedia and find it out for yourself

Anyway, the thing is the pilot-wave theory has been forgotten until some french guys around ten years ago started playing with silicon droplets on a silicon pool vibrating at a frequency near resonance, it works similar to the pilot wave theory, and discovered that the effects resembles a lot to the quantum mechanics results, they even did an analogous experiment to the double-slit experiment, and the silicon droplet behaves just like a photon would.

If you want to read the entire article, here's the link

I've already seen that silicon-droplet-wave-stuff on discovery, but I didn't know there was an old theory that might back it up.